Game Protection

Game Protection

Managed DDoS-protected ports for game servers — players connect to our edge, not your origin.

How it works

01

Pick your game

Minecraft Java, Bedrock, and more — we allocate the default ports or you pick from the allocated ranges. Custom TCP/UDP, even both on one port.

02

Players hit the PoP

GeoDNS steers them to the nearest scrubbing PoP. Our XDP guard drops the junk at line rate.

03

Clean traffic to you

A WireGuard pipe carries clean sessions to your origin with real player IPs intact.

Features

Game-aware proxying

Minecraft hostname routing on shared ports — many customers share an edge IP safely.

XDP scrubbing at the edge

Each PoP runs its own line-rate filter before the proxy ever sees a packet.

GeoDNS multi-PoP

Asia, Europe and growing — players land on the closest scrubber automatically.

Rate profiles

Balanced defaults per game, tunable per service — the same engine that drives our firewall.

Silent features

The parts nobody advertises but everybody relies on.

Direct-IP rejection

Connections without a valid registered hostname are dropped — scanners can't enumerate the edge.

Private NIC isolation

The game filter lives in its own network namespace, so it coexists with whatever firewall you already run.

Per-service WireGuard

Every service gets its own keys and CGNAT pair — no shared secrets between customers.

Ready when you are.