L4 Tunnel

L4 Tunnel (BYOS)

GRE tunnels between your own servers — game traffic through a private pipe.

How it works

01

Pick two of your servers

An edge (front) and an origin (backend) from your fleet. We configure both ends.

02

We build the tunnel

The daemon configures GRE with policy routing on both boxes — traffic enters the edge, exits the origin with real client IPs.

03

Route what you want

TCP/UDP port ranges, per-source rate limits, and live byte/packet metrics per tunnel.

Features

Real client IPs

Transparent forwarding — the origin sees the true source, no PROXY protocol needed.

Port-range mapping

Expose exactly the ports you choose, TCP and UDP.

Rate limiting

Per-source packet/connection caps enforced with nftables meters.

Live metrics

Per-tunnel traffic charts with 1-minute resolution, 48h retention.

Silent features

The parts nobody advertises but everybody relies on.

Collision-proof naming

Tunnel IDs are namespaced so BYOS and platform objects never collide on one box.

Daemon-managed state

Tunnels are recreated idempotently on every apply — reboots and re-runs converge, not duplicate.

Fail-closed teardown

Removal cleans rules, routes and interfaces — nothing lingers to leak.

Ready when you are.